www.courchinoux.com
06 78 58 30 10
47 years old
French
SKILLS
3D Modeling / Sculpting / Unwrap UV / Baking / Texturing / Materials / FX / Lighting / Level Art / LD
Management / Leadership
Music Composition
Musician / Guitar / Drum
GRAPHIC APPLICATIONS
3DS Max
Photoshop
Zbrush
Quixer Suite
Substance Painter
Substance Designer
Crazy Bump
World Machine
Marmoset Toolbag
Particles Editor
Francis Courchinoux
Lead Environment Artist / Level Art
23 years experience in the video game industry / Environment artist / Level Artist / Vegetation and organic landscapes expert / Musician and Music composer / Manager
Current experiences
Tools Support Specialist
UBISOFT Montpellier
Since April 2019

BGE2
Test of all the tools used on the production, engine versions validation, creation of test plans for new tools.
Centralization and communication of information to the development services through the Jira database.

Creative Director / Level Art
ICA GAMES Montpellier
Since July 2018

UAYEB - Purgatory - Episode 2 (PC)
Creation of the full game: Game Design, 3D Art, 2D Art, Level Art, Level Design,  Sound, Music, Code, Communication and marketing.

Previous experiences
Creative director / Level Art
ICA GAMES Lyon
From July 2014 to June 2018

UAYEB - The Dry Land - Episode 1 (PC)
Creation of the full game: Game Design, 3D Art, 2D Art, Level Art, Level Design,  Sound, Music, Code, Communication and marketing.

Lead Environment Artist / Level Art
VECTORCELL Paris
From January 2012 to December 2013

Flashback (PS3, Xbox 360) UBISOFT 
Leading the 3D environment artist team & Scheduling 
Creating the game environments assets, modeling, sculpting, texturing, UV mapping, materials, shaders, Lighting, FX, Animation of environment, Cinematics, Level art

Senior Environment Artist / Level Art
VECTORCELL Paris
From January 2010 to December 2011

Project: AMY (PS3, Xbox 360) Lexis Numérique
Creating and building game environments, modeling, texturing,
UV mapping, Lighting, FX, cinematic environments.

Lead Environment Artist /Level Art
PHOENIX STUDIO Lyon
From July 2008 to November 2009

Arthur et la vengeance de Malazard (DS, PS3) 
Cine Studio (Wii) UBISOFT 

Leading the environment 3D artist team, modeling, texturing,
UV mapping, lighting, FX, scheduling, building levels, Level Art.

Environment Artist / Level Art
PHOENIX STUDIO Lyon
From January 2007 to June 2008

Alexandra Lederman - Le haras de la vallée (Wii) UBISOFT
La colline aux chevaux sauvages (Wii) UBISOFT

Creating game environments, modeling, texturing, UV mapping, Lighting, FX. 

GAME EDITORS
Cryengine
Ubisoft Voyager
Unreal
VectorCell / Phyre
Ubisoft Jade
Unity
VIDEO EDITING
Adobe Premiere
AUDIO APPLICATIONS
Ableton Live
Cakewalk
Wwise
UI APPLICATION
Adobe Flash Animate
Languages
French
English
Spanish
Travels
Worked places:

France, Singapore, Ireland, Canada, USA, UK, Sweden.

Discovered places:

France, Ireland, Singapore, Réunion Island, Maldives Islands, Canary Islands, Morocco, USA, Canada, Scotland, England, Spain, Italy, Germany, Austria.

Previous experiences
Lead Quality Assurance
VIVENDI UNIVERSAL GAMES Dublin, Ireland
From January 2001 to December 2006

Scarface (Xbox, PS2, PSP, PC) Radical Entertainment
Swat 4 Expansion (PC) Irrationnal Games
Crash TTR (Xbox, PS2, PSP, GameCube, DS) Radical Entertainment
Swat 4 (PC)
Larry (PS2, Xbox, PC) Irrationnal Games
Ground Control 2 (PC) Massive Entertainment
XFiles (PS2)
Homeworld 2 (PC) HyperBole Studios
Battlestar Galactica (PS2) Warthog
Hunter the reckoning (PS2) High Voltage
Mace Griffin (PS2, Xbox, PC) Warthog
Bloodrayne (PS2, PC, GameCube) Terminal Reality
Casino Empire (PC) Sierra
The Scorpion King (PS2, GameCube) Point of View
Warcraft III (PC) Blizzard Entertainment
Alien VS Predator (PC) Rebellion
Throne of darkness (PC) Click Entertainment
Diablo II Expansion (PC) Blizzard Entertainment 

Leading the testing teams (between 6 to 30 people), testing video games content and functionality, reviewing and activating bugs for all languages (EU and ROW), scheduling testing plan. 
In charge of the consoles material of the studio.

Tester Quality Assurance
VIVENDI UNIVERSAL GAMES Dublin, Ireland
From July 2000 to December 2000

Half life Blue Shift (Dreamcast) Valve
Gunman Chronicles (PC) Rewolf
Zeus (PC) Impressions 

Testing video games content and functionality, reporting bugs in the project database. 

3D Artist
THE SIGN COMPANY Dublin, Ireland
From January 1999 to June 2000

Creating 3D environments , modeling, texturing, UV, Lighting, FX on advertisement + web sites creation. 

3D Artist, Music Composer, Sound designer
EXCESS DEVELOPMENT Marseille
From January 1996 to January 1998

C4 (PC)
3D modeling, texturing, UV, Level building, Composing musical soundtracks & sound effects. 

Formations
Online Course 3D Modeling for Games
FuturePoly Seatle
From June 2014 to September 2014

3DS Max / Photoshop / Cryengine

Project Management
Vivendi Universal Games Dublin, Ireland
From January 2005 to February 2005

Project Management Training

Leader ship
Vivendi Universal Games Dublin, Ireland
From January 2004 to February 2004

Leader ship Training

3D Studio Max Certificate
Art House Dublin, Ireland
From September 2001 to December 2001

3DS Max / Modeling / UV / Texturing

3d Studio
Self taught learner Marseille
From 1996 to December 1998

3d Modeling / UV / Texturing / Animation

Leaving Certificate equivalent
Lycée - Martin Bret Manosque
From September 1989 to June 1990