06 78 58 30 10
54 years old
French
Remote only
SKILLS
3D Modeling / Sculpting / Unwrap UV / Baking / Texturing / Materials / FX / Lighting / Level Art / LD
Management / Leadership
Music Composition
Musician / Guitar / Drum
GRAPHIC APPLICATIONS
3DS Max
Substance Painter
Photoshop
Speedtree
Quixer Suite
Crazy Bump
Marmoset Toolbag
Zbrush
Particles Editor
World Machine
Francis Courchinoux
Lead/Senior Environment Artist - Level Artist
Around 29 years of experience in the video game industry:
Creative director / Manager / Environment artist / Level Artist / Musician and Music composer
Previous experiences
Senior/Lead Environment Artist
Hypersonic Labs Remote
Since Dec. 2024

In charge of the 3d Environment team on Helix.
https://www.youtube.com/watch?v=RJCtrOMu1Ck
Making an open world with big cities like Miami.
Planning, reviewing, and giving tasks for the environment team.
Implementing and setting the environment in Unreal 5.
Level art and set dressing. Working with terrain, foliage, material instances, BP, PLA, ISM, HISM, Nanite, Virtual textures, and Mega lights.

Senior Environment Artist
Ukiyo Remote
From Mar. 2024 to May 2024

Creating the environment for the "Transhumance" game prototype.
Modeling/Texturing/Lighting/Shaders/Terrain/Vegetation/Level art.
Main environment artist on the project.

https://youtu.be/CYLnHzMY9MU?si=MQxroSg930v6dO7S

Lead Environment Artist
DR-Studios - 505 Games Remote
From Jun. 2022 to Nov. 2023

Creating the game environment of "Hawken Reborn" an SI-FI shooter Open world game.
Level art/modeling/texturing/Lighting.
Leading the environment artist team.
Bug testing and bug fixing.
Recruitment / Interviews.

Senior Environment Artist
DR-Studios / 505 Games Remote
From Jun. 2020 to Jun. 2022

Creating the game environment of "Hawken Reborn" an SI-FI shooter Open world game.
Level art/modeling/texturing.
Helping the junior on the team.
Bug testing and bug fixing.
Recruitment/Interviews.

Tools Support Specialist
Ubisoft Montpellier
From Apr. 2019 to Jun. 2020

BGE2
Testing of all tools used on production, validation of versions, and creation of test plans for new tools.

Centralization and transmission of information to development services via the Jira database.

Creative director
ICA GAMES Lyon
From Jun. 2018 to Apr. 2019

UAYEB - Purgatory - Episode 2 (PC) (you can ask me for a Steam key)
Creation of an adventure/survival/puzzle/FPS game: (5 first hours)
Game Design, 3D Art, 2D Art, Level Art, Level Design, Sound, Music, Code.

Creative director
ICA GAMES Lyon
From July 2014 to Jun. 2018

UAYEB - The Dry Land - Episode 1 (PC) (you can ask me for a Steam key)
Creation of a full adventure/survival/puzzle/FPS game in an open world (35 hours of game play):
Game Design, 3D Art, 2D Art, Level Art, Level Design, Sound, Music, Code, Communication, and marketing.

Lead Environment Artist / Level Art
VECTORCELL Paris
From Jan. 2012 to Dec. 2013

Flashback (PS3, Xbox 360) UBISOFT
Leading the 3D environment artist team & Scheduling
Creating the game environments assets, modeling, sculpting, texturing, UV mapping, materials, shaders, Lighting, FX, Animation of environment, Cinematics, Level art

Senior Environment Artist / Level Art
VECTORCELL Paris
From Jan. 2010 to Dec. 2011

Project: AMY (PS3, Xbox 360) Lexis Numérique
Creating and building game environments, modeling, texturing,
UV mapping, Lighting, FX, cinematic environments.

Lead Environment Artist /Level Art
PHOENIX STUDIO Lyon
From July 2008 to Nov. 2009

Arthur et la vengeance de Malazard (DS, PS2)
Cine Studio (Wii) UBISOFT

Leading the environment 3D artist team, modeling, texturing,
UV mapping, lighting, FX, scheduling, building levels, Level Art.

GAME EDITORS
Unreal
Cryengine
VectorCell / Phyre
Ubisoft Voyager
Ubisoft Jade
Unity
VIDEO EDITING
Adobe Premiere
AUDIO APPLICATIONS
Ableton Live
Cakewalk
Wwise
UI APPLICATION
Adobe Flash Animate
Languages
French
English
Spanish
Travels
Worked places:

France, Singapore, Ireland, Canada, USA, UK, Sweden.

Discovered places:

France, Ireland, Singapore, Réunion Island, Maldives Islands, Canary Islands, Morocco, USA, Canada, Scotland, England, Spain, Italy, Germany, Austria.

Previous experiences
Environment Artist / Level Art
PHOENIX STUDIO Lyon
From Jan. 2007 to Jun. 2008

Alexandra Lederman - Le haras de la vallée (Wii) UBISOFT
La colline aux chevaux sauvages (Wii) UBISOFT

Creating game environments, modeling, texturing, UV mapping, Lighting, FX.

Lead Quality Assurance
VIVENDI UNIVERSAL GAMES Dublin, Ireland
From Jan. 2001 to Dec. 2006

Scarface (Xbox, PS2, PSP, PC) Radical Entertainment
Swat 4 Expansion (PC) Irrationnal Games
Crash TTR (Xbox, PS2, PSP, GameCube, DS) Radical Entertainment
Swat 4 (PC)
Larry (PS2, Xbox, PC) Irrationnal Games
Ground Control 2 (PC) Massive Entertainment
XFiles (PS2)
Homeworld 2 (PC) HyperBole Studios
Battlestar Galactica (PS2) Warthog
Hunter the reckoning (PS2) High Voltage
Mace Griffin (PS2, Xbox, PC) Warthog
Bloodrayne (PS2, PC, GameCube) Terminal Reality
Casino Empire (PC) Sierra
The Scorpion King (PS2, GameCube) Point of View
Warcraft III (PC) Blizzard Entertainment
Alien VS Predator (PC) Rebellion
Throne of darkness (PC) Click Entertainment
Diablo II Expansion (PC) Blizzard Entertainment

Leading the testing teams (between 6 to 30 people), testing video games content and functionality, reviewing and activating bugs for all languages (EU and ROW), scheduling testing plan.
In charge of the consoles material of the studio.

Tester Quality Assurance
VIVENDI UNIVERSAL GAMES Dublin, Ireland
From July 2000 to Dec. 2000

Half life Blue Shift (Dreamcast) Valve
Gunman Chronicles (PC) Rewolf
Zeus (PC) Impressions

Testing video games content and functionality, reporting bugs in the project database.

3D Artist
THE SIGN COMPANY Dublin, Ireland
From Jan. 1999 to Jun. 2000

Creating 3D environments , modeling, texturing, UV, Lighting, FX on advertisement + web sites creation.

3D Artist, Music Composer, Sound designer
EXCESS DEVELOPMENT Marseille
From Jan. 1996 to Jan. 1998

C4 (PC)
3D modeling, texturing, UV, Level building, Composing musical soundtracks & sound effects.

Formations
Online Course 3D Modeling for Games
FuturePoly Seatle
From Jun. 2014 to Sept. 2014

3DS Max / Photoshop / Cryengine

Project Management
Vivendi Universal Games Dublin, Ireland
From Jan. 2005 to Feb. 2005

Project Management Training

Leader ship
Vivendi Universal Games Dublin, Ireland
From Jan. 2004 to Feb. 2004

Leader ship Training

3D Studio Max Certificate
Art House Dublin, Ireland
From Sept. 2001 to Dec. 2001

3DS Max / Modeling / UV / Texturing

3d Studio
Self taught learner Marseille
From 1996 to Dec. 1998

3d Modeling / UV / Texturing / Animation

Leaving Certificate equivalent
Lycée - Martin Bret Manosque
From Sept. 1989 to Jun. 1990